Last but not least, should I even bother with adding perks to companions or settlers?įor immersive roleplaying, I give the guard on top of my 3 story tower a long hunting rifle with night scope to help him spot target from afar and shoot trespassers down with devastating sniper-like shots. Scope does anything for NPC? Will they see and engage target farther than equipping a hand gun? Night vision scope will help them see better at night? Does FO4 plays sound effects on bullet hitting walls? So I can see/hear/feel being pinned down with bullets hitting right around me. Accuracy value and recoil value MAY have played parts in calculation of hit chance for NPC (since I know Piper misses a great deal last night). Sight spread, aim speed (how fast to zoom in), recoil should not affect NPC. VATS means nothing to NPC, and any mod that + or - VATS cost does not affect them in any way. As title suggests, I want to discuss/have questions answered about how NPC deals with all the weapon/armor mods that pertain to players.